We’ll soon see the arrival of esports on the big screen.
While that might be a big change from the way it is today, it’s going to change how we watch sports, too.
The esports scene will be dominated by games like League of Legends, Dota 2, and Counter-Strike: Global Offensive.
And while we’re only seeing the first signs of this new industry, esports will probably be the largest and most visible in the next decade, as well as one of the biggest economic drivers for companies.
That’s the hope of some of the companies that own and operate these games, including Intel, EA Sports, and Zynga.
In the last few years, these companies have been aggressively expanding their esports efforts, starting with their own game, Overwatch, and expanding to other games and platforms.
In the first quarter of 2018, for instance, the game surpassed $1 billion in revenue for the first time ever, according to Forbes.
And while esports is only the first wave of a massive industry, it is only one part of it.
Companies are starting to look at how to capitalize on the growing interest in esports, which includes the way they sell and deliver content, and how they sell it in ways that appeal to different types of fans.
The big takeaway from the last decade of esports is that the entertainment industry has been trying to figure out how to deliver content in ways people want to watch.
As esports becomes more mainstream, that will change.
We’ll be able to see how those ideas play out in the coming years.
To learn more about how the entertainment sector is working to create and sell games that appeal and engage different audiences, watch the video above to see a look at some of those experiments.